The head is a simple sphere, the male body was a sphere that I cut in half. I capped the end and stretched it down to create the bottom. I cut the very top off, added the collar-type shape, then capped. The female body was made more triangular and thinner than the male counterpart.

I did an unwrap UVW on both, and created a standard template to create mass "costumes" for the characters. I then distributed the assets required to create the characters to the rest of my group.
I also created the Romeo texture.




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