Wednesday, 8 December 2010

Roller coaster


Now that I have the car done, I can move on to the track. I started by creating a line in the shape of the main drop (I feel I don't have time to create the whole track). From this, I took a cylinder with a fairly high side count, and applied a PathDeform modifier to it. I then attached this to the line I created to form the first half of the track. I then created a second instance of it to create the second half.


To create the horizontal bars in between the track,s I created a single box and fitted it. I then used the spacing tool to duplicate it along the line. I aligned any rogue bars and the main body of the track was completed.


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