Thursday, 9 December 2010

Intro


Once the main animation was complete, I created the intro. The intro consists of text that has been converted into editable polys, a plane on the ground, a target spotlight and a rigid body collection.

I set the "Essex" obeject to Inactive, and gave the "Nightlife"Object some mass. I then dropped them in turn (setting "Essex" to active later in the animation). I found that the object collided and fell over to begin with. So I created two planes either side of the objects to guide them as they fell. I set these to unrenderable so they wouldn't be seen in the animation.

Finally, I had my character drop in from above. I tried to exempt it from lighting, but for some reason it didn't work.


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